So when i press this button, i must hit at my hat cymbal so SD would save the changes. And now heres the problem: lets just say i wanna try to trigger the edge of my cymbal first - so first thing i do is click on the hi hat icon in SD 2.0, i select the ‘Open hats 4’ column. Ok so here’s what i wanna achieve: starting of with the hat equipment - its a rubber cymbal with two-way trigers (both edge and the bow of the cymbal), and theres this seperate pedal, which should work as an acoustic hi hat pedal. It’s a lil late now, but thanks for this info, ill try to work something out tomorrow morning. EZDrummer and Superior are very different. I do own EZDrummer, but there’s a lot of difference so I would consult the mapping setup of Superior and what kind of possible technologies are employed in the instrument to ensure true emulation. But newer piano models have been improved to the point where the sustain is interpreted at intervals, much like a hi hat responds on a legit acoustic kit. In this case that would be closed or open. Older VST’s interpret MIDI sustain data as a switch, either on or off. Are you trying to emulate a true hi hat pedal instead of using it as a switch? This is the same concept as the half pedal on a piano VSTi. You may want to confirm the mapping both within Superior and the Drum Map Setup.Īfter conducting the test above, maybe it would be best to explain what you are trying to achieve with the hi hats. Now I don’t know how many variations you are trying to access, but if you are simply trying to differentiate between open/closed hi hat, I know the default value those are assigned to on a GM kit are a Bflat and a F# respectively. You can find the pitch/velocity data by selecting the note and consulting the Info line. Leave the Drum Map off and open the normal MIDI piano roll. To find the values that the kit is sending, record a part including the different variations you want to know about.