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I haven't done much more playing around with any of this since I wrote it up on my website, but if/when I do I'll definitely be documenting it - and I encourage anyone else who figures any tricks out to do the same! I don't know about CSC, but their modeling program now has character creation tools in it - but there is not English translation for the newer versions.
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Unless and until either they or someone else figures out how to do it, or Celsys releases an official English version of CSC, the translations will unfortunately be limited to the older version(s) listed/linked on this site. You can zip up your blend file and attach it to your post about the specific export settings required (and I'll link to the post here of course ) )Īs for the translations for Clip Studio Coordinate, just in case it wasn't clear I didn't actually DO the translations myself, I'm not sure how the person who did figured it out. It has a much larger audience than my silly little blog. You should post about this at the official Manga Studio forums. First you need to get the programs and the plugins: However, if you want to reduce the poly count of the models you'd probably be better off using Blender's "Decimate" modifier instead, as it will give you much better fine-tuned control of just how much the model is simplified. While it is designed to create high detail (meaning high-polygon) models, it does have some alternative "topographies" that are lower-poly. MakeHuman is a character creation program similar to DAZ Studio, only MakeHuman is a free and open source alternative. But you can actually get somewhere by using another program called "MakeHuman." So to answer the opening question “Will it Blend?” No.
But you’re probably not going to be rigging the model or exporting an FBX you can use in COORDINATE or CLIP STUDIO / MANGA STUDIO.
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I’m not entirely ruling out Blender’s usefulness, particularly for building a model from scratch or easily modding a base model.
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